gravity run

Meeting Machinae Supremacy
April 16, 2011

Meeting Machinae Supremacy

Machinae Supremacy is currently in the middle of their European tour with Ensiferum and Children of Bodom, and while having a well deserved 2 days vacation in the southern Athens, they decided to meet the Greek division of Badgerpunch Games.

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Machinae Supremacy creating music for the badger-hive!
March 4, 2011

Machinae Supremacy creating music for the badger-hive!

We’re both proud and even a little bit excited in a geeky fashion to announce that BadgerPunch Games has officially made a deal with Machinae Supremacy‘s record label, Spinefarm (Universal), to create soundtracks for our upcoming title; Gravity Run!

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Gravity Run friday update 2
February 26, 2011

Gravity Run friday update 2

Another Friday, and it’s time to share some of our latest advances! Gravity Run is progressing steadily, and we’re now really close to having a really nice and smooth camera controller and a functional points system for health, lives, fuel, score, and more.

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Gravity Run progress report
February 8, 2011

Gravity Run progress report

We have been working on our new game Gravity Run for a little while now, and it’s time to share some of the good stuff with you!

Gravity Run is inspired by 80’s games like Thrust and Gravity Force. On top of this, we are adding our own unique elements which will make it a fast-paced multi-directional blaster with puzzle elements to tickle the cortex. Gravity Run is a 3D-game, but we have locked one dimension to keep the game-play kind of 2D. This allows us to keep the retro game-play feeling, but have beautiful modern graphics.

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GravityRun
October 27, 2010

GravityRun

Happy Halloween!

We’re already working on our next project which will be properly introduced soon. Check by later for more information.

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